prediction claim
SPEAKER_00 says that removing the negative reward for killing an enemy hero would lead the agent to repeatedly kill that hero in the middle of the map rather than make progress.
Alexander Mattick · Why Scaling Prediction Cannot Create Intelligence - Alexander Mattick · 21 Sept 2026
In their words
The transcript segments this claim was taken from
“What can always run into trouble with reinforced reinforcement learning is above there is a section where they have like killing an enemy hero actually gives a negative reward and the reason is and they have an explanation next to it is that killing an enemy hero gives you a lot of gold and there's already like a bonus for getting gold so if you also had like a zero positive reward for killing enemy hero you would sit into the middle of the map and just kill the enemy hero over and over and over again without making any progress.”Play from 1:41:08Report a misattribution
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